# beginWork
在 beginWork (opens new window) 我们可以看到该方法
查看代码
function beginWork(
current: Fiber | null,
workInProgress: Fiber,
renderExpirationTime: ExpirationTime,
): Fiber | null {
const updateExpirationTime = workInProgress.expirationTime;
if (current !== null) {
const oldProps = current.memoizedProps;
const newProps = workInProgress.pendingProps;
if (
oldProps !== newProps ||
hasLegacyContextChanged() ||
// Force a re-render if the implementation changed due to hot reload:
(__DEV__ ? workInProgress.type !== current.type : false)
) {
// If props or context changed, mark the fiber as having performed work.
// This may be unset if the props are determined to be equal later (memo).
didReceiveUpdate = true;
} else if (updateExpirationTime < renderExpirationTime) {
didReceiveUpdate = false;
// This fiber does not have any pending work. Bailout without entering
// the begin phase. There's still some bookkeeping we that needs to be done
// in this optimized path, mostly pushing stuff onto the stack.
switch (workInProgress.tag) {
case HostRoot:
pushHostRootContext(workInProgress);
resetHydrationState();
break;
case HostComponent:
pushHostContext(workInProgress);
if (
workInProgress.mode & ConcurrentMode &&
renderExpirationTime !== Never &&
shouldDeprioritizeSubtree(workInProgress.type, newProps)
) {
if (enableSchedulerTracing) {
markSpawnedWork(Never);
}
// Schedule this fiber to re-render at offscreen priority. Then bailout.
workInProgress.expirationTime = workInProgress.childExpirationTime = Never;
return null;
}
break;
case ClassComponent: {
const Component = workInProgress.type;
if (isLegacyContextProvider(Component)) {
pushLegacyContextProvider(workInProgress);
}
break;
}
case HostPortal:
pushHostContainer(
workInProgress,
workInProgress.stateNode.containerInfo,
);
break;
case ContextProvider: {
const newValue = workInProgress.memoizedProps.value;
pushProvider(workInProgress, newValue);
break;
}
case Profiler:
if (enableProfilerTimer) {
// Profiler should only call onRender when one of its descendants actually rendered.
const hasChildWork =
workInProgress.childExpirationTime >= renderExpirationTime;
if (hasChildWork) {
workInProgress.effectTag |= Update;
}
}
break;
case SuspenseComponent: {
const state: SuspenseState | null = workInProgress.memoizedState;
if (state !== null) {
if (enableSuspenseServerRenderer) {
if (state.dehydrated !== null) {
pushSuspenseContext(
workInProgress,
setDefaultShallowSuspenseContext(suspenseStackCursor.current),
);
// We know that this component will suspend again because if it has
// been unsuspended it has committed as a resolved Suspense component.
// If it needs to be retried, it should have work scheduled on it.
workInProgress.effectTag |= DidCapture;
break;
}
}
// If this boundary is currently timed out, we need to decide
// whether to retry the primary children, or to skip over it and
// go straight to the fallback. Check the priority of the primary
// child fragment.
const primaryChildFragment: Fiber = (workInProgress.child: any);
const primaryChildExpirationTime =
primaryChildFragment.childExpirationTime;
if (
primaryChildExpirationTime !== NoWork &&
primaryChildExpirationTime >= renderExpirationTime
) {
// The primary children have pending work. Use the normal path
// to attempt to render the primary children again.
return updateSuspenseComponent(
current,
workInProgress,
renderExpirationTime,
);
} else {
pushSuspenseContext(
workInProgress,
setDefaultShallowSuspenseContext(suspenseStackCursor.current),
);
// The primary children do not have pending work with sufficient
// priority. Bailout.
const child = bailoutOnAlreadyFinishedWork(
current,
workInProgress,
renderExpirationTime,
);
if (child !== null) {
// The fallback children have pending work. Skip over the
// primary children and work on the fallback.
return child.sibling;
} else {
return null;
}
}
} else {
pushSuspenseContext(
workInProgress,
setDefaultShallowSuspenseContext(suspenseStackCursor.current),
);
}
break;
}
case SuspenseListComponent: {
const didSuspendBefore =
(current.effectTag & DidCapture) !== NoEffect;
const hasChildWork =
workInProgress.childExpirationTime >= renderExpirationTime;
if (didSuspendBefore) {
if (hasChildWork) {
// If something was in fallback state last time, and we have all the
// same children then we're still in progressive loading state.
// Something might get unblocked by state updates or retries in the
// tree which will affect the tail. So we need to use the normal
// path to compute the correct tail.
return updateSuspenseListComponent(
current,
workInProgress,
renderExpirationTime,
);
}
// If none of the children had any work, that means that none of
// them got retried so they'll still be blocked in the same way
// as before. We can fast bail out.
workInProgress.effectTag |= DidCapture;
}
// If nothing suspended before and we're rendering the same children,
// then the tail doesn't matter. Anything new that suspends will work
// in the "together" mode, so we can continue from the state we had.
let renderState = workInProgress.memoizedState;
if (renderState !== null) {
// Reset to the "together" mode in case we've started a different
// update in the past but didn't complete it.
renderState.rendering = null;
renderState.tail = null;
}
pushSuspenseContext(workInProgress, suspenseStackCursor.current);
if (hasChildWork) {
break;
} else {
// If none of the children had any work, that means that none of
// them got retried so they'll still be blocked in the same way
// as before. We can fast bail out.
return null;
}
}
}
return bailoutOnAlreadyFinishedWork(
current,
workInProgress,
renderExpirationTime,
);
} else {
// An update was scheduled on this fiber, but there are no new props
// nor legacy context. Set this to false. If an update queue or context
// consumer produces a changed value, it will set this to true. Otherwise,
// the component will assume the children have not changed and bail out.
didReceiveUpdate = false;
}
} else {
didReceiveUpdate = false;
}
// Before entering the begin phase, clear pending update priority.
// TODO: This assumes that we're about to evaluate the component and process
// the update queue. However, there's an exception: SimpleMemoComponent
// sometimes bails out later in the begin phase. This indicates that we should
// move this assignment out of the common path and into each branch.
workInProgress.expirationTime = NoWork;
switch (workInProgress.tag) {
case IndeterminateComponent: {
return mountIndeterminateComponent(
current,
workInProgress,
workInProgress.type,
renderExpirationTime,
);
}
case LazyComponent: {
const elementType = workInProgress.elementType;
return mountLazyComponent(
current,
workInProgress,
elementType,
updateExpirationTime,
renderExpirationTime,
);
}
case FunctionComponent: {
const Component = workInProgress.type;
const unresolvedProps = workInProgress.pendingProps;
const resolvedProps =
workInProgress.elementType === Component
? unresolvedProps
: resolveDefaultProps(Component, unresolvedProps);
return updateFunctionComponent(
current,
workInProgress,
Component,
resolvedProps,
renderExpirationTime,
);
}
case ClassComponent: {
const Component = workInProgress.type;
const unresolvedProps = workInProgress.pendingProps;
const resolvedProps =
workInProgress.elementType === Component
? unresolvedProps
: resolveDefaultProps(Component, unresolvedProps);
return updateClassComponent(
current,
workInProgress,
Component,
resolvedProps,
renderExpirationTime,
);
}
case HostRoot:
return updateHostRoot(current, workInProgress, renderExpirationTime);
case HostComponent:
return updateHostComponent(current, workInProgress, renderExpirationTime);
case HostText:
return updateHostText(current, workInProgress);
case SuspenseComponent:
return updateSuspenseComponent(
current,
workInProgress,
renderExpirationTime,
);
case HostPortal:
return updatePortalComponent(
current,
workInProgress,
renderExpirationTime,
);
case ForwardRef: {
const type = workInProgress.type;
const unresolvedProps = workInProgress.pendingProps;
const resolvedProps =
workInProgress.elementType === type
? unresolvedProps
: resolveDefaultProps(type, unresolvedProps);
return updateForwardRef(
current,
workInProgress,
type,
resolvedProps,
renderExpirationTime,
);
}
case Fragment:
return updateFragment(current, workInProgress, renderExpirationTime);
case Mode:
return updateMode(current, workInProgress, renderExpirationTime);
case Profiler:
return updateProfiler(current, workInProgress, renderExpirationTime);
case ContextProvider:
return updateContextProvider(
current,
workInProgress,
renderExpirationTime,
);
case ContextConsumer:
return updateContextConsumer(
current,
workInProgress,
renderExpirationTime,
);
case MemoComponent: {
const type = workInProgress.type;
const unresolvedProps = workInProgress.pendingProps;
// Resolve outer props first, then resolve inner props.
let resolvedProps = resolveDefaultProps(type, unresolvedProps);
if (__DEV__) {
if (workInProgress.type !== workInProgress.elementType) {
const outerPropTypes = type.propTypes;
if (outerPropTypes) {
checkPropTypes(
outerPropTypes,
resolvedProps, // Resolved for outer only
'prop',
getComponentName(type),
getCurrentFiberStackInDev,
);
}
}
}
resolvedProps = resolveDefaultProps(type.type, resolvedProps);
return updateMemoComponent(
current,
workInProgress,
type,
resolvedProps,
updateExpirationTime,
renderExpirationTime,
);
}
case SimpleMemoComponent: {
return updateSimpleMemoComponent(
current,
workInProgress,
workInProgress.type,
workInProgress.pendingProps,
updateExpirationTime,
renderExpirationTime,
);
}
case IncompleteClassComponent: {
const Component = workInProgress.type;
const unresolvedProps = workInProgress.pendingProps;
const resolvedProps =
workInProgress.elementType === Component
? unresolvedProps
: resolveDefaultProps(Component, unresolvedProps);
return mountIncompleteClassComponent(
current,
workInProgress,
Component,
resolvedProps,
renderExpirationTime,
);
}
case SuspenseListComponent: {
return updateSuspenseListComponent(
current,
workInProgress,
renderExpirationTime,
);
}
case FundamentalComponent: {
if (enableFundamentalAPI) {
return updateFundamentalComponent(
current,
workInProgress,
renderExpirationTime,
);
}
break;
}
case ScopeComponent: {
if (enableScopeAPI) {
return updateScopeComponent(
current,
workInProgress,
renderExpirationTime,
);
}
break;
}
case Block: {
if (enableBlocksAPI) {
const block = workInProgress.type;
const props = workInProgress.pendingProps;
return updateBlock(
current,
workInProgress,
block,
props,
renderExpirationTime,
);
}
break;
}
}
invariant(
false,
'Unknown unit of work tag (%s). This error is likely caused by a bug in ' +
'React. Please file an issue.',
workInProgress.tag,
);
}
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React 根据 workInProgress.tag 会去走不同的分支,都有那些 tag 呢? 在 Tag (opens new window) 我们可以看到所有的 Tag 类型
export const FunctionComponent = 0;
export const ClassComponent = 1;
export const IndeterminateComponent = 2; // Before we know whether it is function or class
export const HostRoot = 3; // Root of a host tree. Could be nested inside another node.
export const HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
export const HostComponent = 5;
export const HostText = 6;
export const Fragment = 7;
export const Mode = 8;
export const ContextConsumer = 9;
export const ContextProvider = 10;
export const ForwardRef = 11;
export const Profiler = 12;
export const SuspenseComponent = 13;
export const MemoComponent = 14;
export const SimpleMemoComponent = 15;
export const LazyComponent = 16;
export const IncompleteClassComponent = 17;
export const DehydratedFragment = 18;
export const SuspenseListComponent = 19;
export const FundamentalComponent = 20;
export const ScopeComponent = 21;
export const Block = 22;
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因为从根节点开始遍历,所以第一次肯定是 HostRoot, 因此我们进入到 updateHostRoot 中
# HostRoot
updateHostRoot (opens new window) 首先会从 workInProgress.memoizedState 上获取 element 作为 nextChildren ,也就是之前说的 JSX 编译后的 数据结构 然后调用 reconcileChildren
...
const nextState = workInProgress.memoizedState;
// Caution: React DevTools currently depends on this property
// being called "element".
const nextChildren = nextState.element;
...
reconcileChildren(
current,
worInProgress,
nextChildren,
renderExpirationTime,
);
...
return workInProgress.child;
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里面会判断是不是初次,如果是初次会创建 Fiber 节点,非初次 更新 Fiber 节点,打上EffectTag标记 最后返回 workInProgress.child
# reconcileChildren
export function reconcileChildren(
current: Fiber | null,
workInProgress: Fiber,
nextChildren: any,
renderExpirationTime: ExpirationTime,
) {
if (current === null) {
workInProgress.child = mountChildFibers(
workInProgress,
null,
nextChildren,
renderExpirationTime,
);
} else {
// 1. 得到新的Fiber节点,dom-diff, 打上EffectTag标记
workInProgress.child = reconcileChildFibers(
workInProgress,
current.child,
nextChildren,
renderExpirationTime,
);
}
}
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reconcileChildren 分别调用 mountChildFibers 和 reconcileChildFibers 其实他们都是一个方法 知识区分了是否初次渲染 如下:
export const reconcileChildFibers = ChildReconciler(true);
export const mountChildFibers = ChildReconciler(false);
2
下面让我们去看看 ChildReconciler 方法
# ChildReconciler
ChildReconciler (opens new window) 里面的方法非常之多,下面例举几个比较重要的方法来看看
function deleteChild(returnFiber,childToDelete){
...
}
...
function reconcileChildrenArray()
function reconcileSingleTextNode()
function reconcileSingleElement()
function reconcileChildFibers(returnFiber,currentFirstChild,newChild,expirationTime){
const isUnkeyedTopLevelFragment =
typeof newChild === 'object' &&
newChild !== null &&
newChild.type === REACT_FRAGMENT_TYPE &&
newChild.key === null;
if (isUnkeyedTopLevelFragment) {
newChild = newChild.props.children;
}
const isObject = typeof newChild === 'object' && newChild !== null;
if (isObject) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE:
return placeSingleChild(
reconcileSingleElement(
returnFiber,
currentFirstChild,
newChild,
expirationTime,
),
);
case REACT_PORTAL_TYPE:
return placeSingleChild(
reconcileSinglePortal(
returnFiber,
currentFirstChild,
newChild,
expirationTime,
),
);
}
}
if (typeof newChild === 'string' || typeof newChild === 'number') {
return placeSingleChild(
reconcileSingleTextNode(
returnFiber,
currentFirstChild,
'' + newChild,
expirationTime,
),
);
}
if (isArray(newChild)) {
return reconcileChildrenArray(
returnFiber,
currentFirstChild,
newChild,
expirationTime,
);
}
if (getIteratorFn(newChild)) {
return reconcileChildrenIterator(
returnFiber,
currentFirstChild,
newChild,
expirationTime,
);
}
if (isObject) {
throwOnInvalidObjectType(returnFiber, newChild);
}
...
return deleteRemainingChildren(returnFiber, currentFirstChild);
}
return reconcileChildFibers;
function placeSingleChild(newFiber: Fiber): Fiber {
// This is simpler for the single child case. We only need to do a
// placement for inserting new children.
if (shouldTrackSideEffects && newFiber.alternate === null) {
newFiber.effectTag = Placement;
}
return newFiber;
}
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reconcileChildFibers 根据 JSX 生成的 $$typeof (opens new window) 去打上不同的操作标记,如初次就是新增 Placement 在 ReactSideEffectTags (opens new window) 我们可以看到所有的 副作用
export const NoEffect = /* */ 0b0000000000000;
export const PerformedWork = /* */ 0b0000000000001;
// You can change the rest (and add more).
export const Placement = /* */ 0b0000000000010;
export const Update = /* */ 0b0000000000100;
export const PlacementAndUpdate = /* */ 0b0000000000110;
export const Deletion = /* */ 0b0000000001000;
export const ContentReset = /* */ 0b0000000010000;
export const Callback = /* */ 0b0000000100000;
export const DidCapture = /* */ 0b0000001000000;
export const Ref = /* */ 0b0000010000000;
export const Snapshot = /* */ 0b0000100000000;
export const Passive = /* */ 0b0001000000000;
export const Hydrating = /* */ 0b0010000000000;
export const HydratingAndUpdate = /* */ 0b0010000000100;
// Passive & Update & Callback & Ref & Snapshot
export const LifecycleEffectMask = /* */ 0b0001110100100;
// Union of all host effects
export const HostEffectMask = /* */ 0b0011111111111;
export const Incomplete = /* */ 0b0100000000000;
export const ShouldCapture = /* */ 0b1000000000000;
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# reconcileSingleElement
function reconcileSingleElement(
returnFiber: Fiber,
currentFirstChild: Fiber | null,
element: ReactElement,
expirationTime: ExpirationTime,
): Fiber {
const key = element.key;
let child = currentFirstChild;
// 深度优先遍历
while (child !== null) {
// TODO: If key === null and child.key === null, then this only applies to
// the first item in the list.
// 比较key是否一样
if (child.key === key) {
switch (child.tag) {
case Fragment: {
if (element.type === REACT_FRAGMENT_TYPE) {
deleteRemainingChildren(returnFiber, child.sibling);
const existing = useFiber(child, element.props.children);
existing.return = returnFiber;
if (__DEV__) {
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
}
break;
}
case Block:
if (enableBlocksAPI) {
if (
element.type.$$typeof === REACT_BLOCK_TYPE &&
element.type.render === child.type.render
) {
deleteRemainingChildren(returnFiber, child.sibling);
const existing = useFiber(child, element.props);
existing.type = element.type;
existing.return = returnFiber;
if (__DEV__) {
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
}
}
// We intentionally fallthrough here if enableBlocksAPI is not on.
// eslint-disable-next-lined no-fallthrough
default: {
if (
child.elementType === element.type ||
// Keep this check inline so it only runs on the false path:
(__DEV__
? isCompatibleFamilyForHotReloading(child, element)
: false)
) {
deleteRemainingChildren(returnFiber, child.sibling);
const existing = useFiber(child, element.props);
existing.ref = coerceRef(returnFiber, child, element);
existing.return = returnFiber;
if (__DEV__) {
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
}
break;
}
}
// Didn't match.
deleteRemainingChildren(returnFiber, child);
break;
} else {
// 不一样则删除
deleteChild(returnFiber, child);
}
child = child.sibling;
}
if (element.type === REACT_FRAGMENT_TYPE) {
const created = createFiberFromFragment(
element.props.children,
returnFiber.mode,
expirationTime,
element.key,
);
created.return = returnFiber;
return created;
} else {
// 初次创建Fiber,和父节点连接在一起
const created = createFiberFromElement(
element,
returnFiber.mode,
expirationTime,
);
created.ref = coerceRef(returnFiber, currentFirstChild, element);
created.return = returnFiber;
return created;
}
}
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while是找到新老children中第一个key和节点类型相同的节点,直接复用节点。然后删除剩余老的children。
根据类型不同创建不同的Fiber。
把创建的 Fiber 的 return 指向 returnFiber,构建父子关系。
# reconcileSingleTextNode
function reconcileSingleTextNode(
returnFiber: Fiber,
currentFirstChild: Fiber | null,
textContent: string,
expirationTime: ExpirationTime,
): Fiber {
// There's no need to check for keys on text nodes since we don't have a
// way to define them.
if (currentFirstChild !== null && currentFirstChild.tag === HostText) {
// We already have an existing node so let's just update it and delete
// the rest.
deleteRemainingChildren(returnFiber, currentFirstChild.sibling);
const existing = useFiber(currentFirstChild, textContent);
existing.return = returnFiber;
return existing;
}
// The existing first child is not a text node so we need to create one
// and delete the existing ones.
deleteRemainingChildren(returnFiber, currentFirstChild);
const created = createFiberFromText(
textContent,
returnFiber.mode,
expirationTime,
);
created.return = returnFiber;
return created;
}
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# reconcileChildrenArray
reconcileChildrenArray (opens new window) diff 算法就在这里,代码太多了
# 总结
在 beginWork 会根据 Tag 的不同进入不同的分支
如果 type 是 function 且是类组件则 fiberTag 为 ClassComponent
如果 type 是 string 则fiberTag 为 HostComponent
调用createFiber创建Fiber
给Fiber挂载 elementType、type和expirationTime属性。
最后这个Fiber在 reconcilerChildren 方法中赋值给 workInProgress.child 。
在 performUnitOfWork 方法中赋值给 next,最后返回。
在 workLoopSync 方法中赋值给 workInProgress 。从而继续while循环。
调和子节点是创建不同类型的Fiber过程的,最终会把创建的Fiber挂载到 workInProgress 的 child属性上。而且是由上到下,这件就构建了Fiber树,这章我们看完了 HostRoot,下一章我们去看下 ClassComponent 分支